Wazzal Readme |
Introduction
Wazzal is a quality freeware single player space privateering game. The game starts when you capture a ship to become an interplanetary pirate. The idea is to fly your ships in our solar system and accomplish missions while gathering a fleet of ships to fight bigger foes. Wazzal features an ingenious plot and beautiful 3d-graphics to ensure a premium gaming experience.
Wazzal is a game; it is not a piece of art. So when playing it, remember that you are just playing it, you are not viewing fine art. However, if you would like to see some art, you should look up my fantasy art gallery at the address http://elfwood.lysator.liu.se/loth/v/i/villemon.
The planets you find in this game are the actual planets of our very own solar system. Most distances and sizes in this game are not scientifically accurate, they have been slightly altered for balancing purposes. In addition, some planets have not yet been photographed with very high definition, therefore some planet textures, like Neptune, are completely fictional. And notice, that in real life, most moons are actually quite different from each other. So don't take this game as an astronomy lesson ;)
I've been working long and hard to make this game the best game I've ever made, and it looks like the hours put in Wazzal are finally paying off. The fact that you have taken time to download Wazzal proves my point. Have fun playing!
New in version 1.2
New in version 1.1
Installing & Requirements
To begin the game:
Wazzal doesn't install any files in your computers windows directory, nor does it use the registry. You may use the included unistaller to uninstall the program.
Wazzal requires that you have a Direct3D compatible 3d-accelerator with DirectX 8.0 or better installed on a Windows.
Additional requirements include: 300 mhz CPU, 64MB RAM, sound card is recommended.
Controls:
Keys are configurable, but these are the factory defaults.
up,down,left,right | move spacecraft |
1,2 | shoot |
space | mission log (important!) |
3 | switch controlled ship |
enter | map |
F1 | help - this gives you useful information concerning the current game screen. |
F9 | master quit key |
Playing
Starting
The game starts when you are flying your ship in orbit around Pluto. When you fly your ship near
enough to it, you land on the planet. There you meet with a merchant who gives you a mission, you must go meet his
contact on some other planet. After the conversation, you can check which planet you were supposed to go to
by pressing the mission log key (space). You can find out where the planet is and where you are by pressing the map
key (enter). The map shows only the planets, not the moons. When you don't know what to do, you can press
F1 to get information on the current screen.
Saving
You can save your game only by pressing escape in the solar system mode (where you fly your ship
from one planet to another) and selecting Save Game in the game menu. Saving during combat or dialog is not possible.
However, loading is possible.
Random encounters
While flying around you may see other ships, some of them may even chase you. You can meet with the ship
by flying very close to it. The types of ships you see depend on your experience playing the game. The more
experienced you are, the bigger random foes you face. Typically you are presented with a choice to either kill the
encountered ship, possibly trade with it, or leave it alone. Every ship you destroy gives you loot: slaves,
contraband goods, illegal weapons, fuel and money.
Fighting
When you find yourself in combat with enemies, you usually want to destroy your enemies and not get yourself killed
in the process. Your fleet attempts to destroy the enemy ships before they destroy you. You control one of your
ships while the computer controls all the others - both enemy ships and your own ships. The number under each ship
represents its health. If the ship's health runs low enough, it has a chance of being disabled. Ships marked green
are your ships, and the red ones are your enemy. You have a radar in the lower right corner of the display, as well
as your heat meter. It increases when you fire your weapons, and decreases over time. If the meter reaches 100, your
ship overheats and you cannot fire until all the heat has dissipated. If you emerge from combat victorious, you
have a chance to capture one of the disabled vessels.
Planets
When you visit a planet you have three choices, you can leave, visit the spaceport, or attack the planet.
Attacking planets is very dangerous, but rewarding. If you manage to defeat the defences, you get a sizable loot.
If you visit the spaceport, you can get a random mission, buy fuel, sell goods, or repair/sell your ships. The prices
are different on each planet, so it may be a good idea to sell stuff only when you get a good price. Repairing ships
is very important, as damaged ships have a chance of being destroyed in combat. When you want to sell your ship, the price
is bigger for better ships in better condition. You cannot sell your last ship. Also, remember to have a good supply
of fuel, since if you run out of it, you cannot fly in space.
Tips
FAQ
Legal
I, Ville Mönkkönen, cannot be held responsible for any damage this product may cause. Hopefully it will cause none, but there are no guarantees.
This game is freeware. All the standard freeware limitations apply to this game also: You may make copies, and distribute this game freely, as long as the game is not modified in any way. You may distribute this game on magazine cover CDs, collections, and such. You are encouraged to put this game on the front page of any web page you may own.
This game is completely free, you don't have to pay anyone anything to be able to play it. However, if you feel like contributing a considerable sum of money, please feel free to contact me ;)
Credits & Contacting
Programming, graphics, music, that sort of thing: Ville
Mönkkönen.
For some images, thanks to NASA.
E-mail:bikez@mbnet.fi
Please write in English. Mail me if you have a bug, a suggestion to the
game, want to compliment me, or just have something on your mind. Though I've
tried to fine-tune the game to optimum, feedback is always very welcome.
(Please read the FAQ section before mailing a bug)
Homepage:www.mbnet.fi/~bikez
These pages contain
possible updates to the game and other games
produced by me.
List of contributors
All over the world there are great people who have selflessly offered me help in creating this game. Here's the list in alphabetical order:
Lajos Krisztián Bódis
Rodrigo Garcia D'Aurea
Hannu Heikkinen
Risto Ihalainen
Miika Kankare
Mikko Mönkkönen
Klaas Waslander
Copyright 2002 Ville Mönkkönen